Community Mods In-Game Mod Manager
26th May 2016

Planetary Annihilations Titans & Classic builds 94684 and newer include the Community Mods in-game mod manager that replaces PAMM.

https://forums.uberent.com/threads/the-community-update-pa-titans-patch-94684.71760/

https://forums.uberent.com/threads/the-community-update-pa-patch-94684.71761/

Titans Landed
18th August 2015

Titans Landed see Titans Official Site and eXodus article

Most mods will work but when in doubt disable them. Expect mods to be be updated in the coming days weeks.

Floating Framework updated
07th June 2015

Mods depending on Floating Framework like AnchorButtons and Commander Hud should work again.

Join the PA-Global Chat install pa-stats or join by palobby.com and find more people to play with.

For updated PA news and Tournaments check out exodusesports.com

[ forum ] [ install ]
The UberMap and AlertsMinimap updated
30 May 2015

I've updated both the ubermap and the alertsminimap for the new patch. If you have been using the alertsminimap update it so it will work again. If you are on a 64 bit windows I recommend you also check out the UberMap, as it is a version of the alerts minimap taken way more into the extreme, showing all icons of units and allowing you to get an overview over the whole system without any camera movements.

AlertsMinimap: [ forum ] [ install ]
The UberMap: [ forum ] [ install (extra software required, read the forums) ]
League of Commanders 1.0
9th December 2014

LoC has been officially released! The new update adds an 11th commander and some improvements to the lobby UI. For a full description of the mod, read here.

[ forum ] [ install ]
Alerts Minimap update
26th November 2014

Alerts Minimap updated for the latest ranked maps! This mod offers you a minimap of maps that show the location of alerts. Read the forums for more info.

[ forum ] [ install ]
PA-FX / Add more effects in PA
25th November 2014

This mod add visual effects to PA buildings and also some units. Give it a try, and be sure to leave feedback on the forum.

[ forum ] [ install ]
Commander HUD has been updated
19th November 2014

Commander HUD now includes a lock/unlock toggle so you can lock it in place to prevent accidental movement.

[ forum ] [ install ]
Anchor Buttons has been updated!
11th November 2014

PRoeleert has completed a compatibility and UI update for Anchor Buttons!

[ forum ] [ install ]
Commander HUD has been updated!
30th October 2014

LavaSnake has completed a compatibility and UI update for Commander HUD!

[ forum ] [ install ]
ProfilePic+, Ant Name Bug Fix, and Stargate Name Bug Fix have been updated!
8th October 2014

LavaSnake has completed compatibility updates for the above mods. ProfilePic+ still doesn't have settings but that will be updated soon. Updates for the rest of LavaSnake's mods should be coming soon.

[ forum ] [ install ]
Second Picture and Picture (PIP) now on PAMM
29th September 2014

Adds a second picture in picture (PIP) with full selection, camera and tracking.

[ forum ] [ install ]
Optimise User Tag Map now on PAMM
10th September 2014

Improves startup times by optimising the user tag map and reducing excessive network connections.

[ forum ] [ install ]
RCBM now on PAMM
07th September 2014

The Realm Community Balance Mod is still in active development.

If you have any feedback or queries, make a post on our forum thread.

[ forum ] [ install ]
Hotbuild2 Update
31th August 2014

Fixed some issues with latest stable build.

Import Export Format changed again / so don't import old hotbuild settings

Probably some stuff still broken

[ forum ]
Team Commander Explosion Color
11th August 2014

Check out the newest mods to add Team Color to Commander Explosions

[ forum ] [ install ]
NEW framework: gtcSettingsManager
3rd August 2014

This is a framework for mod developers.

manage settings, tabs, groups and items in a structured system.

Features:

  • supportet elements (items): selection, slider, textfield, text, button
  • supportet groups (containers): tabs, subtabs, groups
  • supported functions: easy object handling (add,get,remove), grid-handling, dynamic adjustments (observables)
[ forum ]
Hotbuild2 Update
31th July 2014

Fixed some issues with latest stable build.

Settings should be back and Pole Lock Toggle should work again as well.

Sorry for the late updates been to busy populating the eXodus Tourney DB.

[ forum ]
Massive Statera update is out!
21st July 2014

Statera has recieved a massive update. The changelog is below. Be warned, it's massive.

Boomer renamed to detonator. Added new heavy nuke. Current nuke uses different model. New model for strider. Smasher no longer uses ammo system (Was laziness on my part that it ever did. This shouldn't affect much) Slammer now fires 6 shots at a time instead of 3. Slammer damage per shot is now 35 (from 50) Lobber shells now have initial velocity of 300 (From 200) , max firing velocity of 2400 (from 1200). Missile Offense Tower RoF 0.75 (from 1.5), missile velocity 150 (from 220) Smasher turret rotation speed 40 (from 360) Added kingfisher torpedo bomber. Coms no longer leave wreckage (Because TA) Walls now leave wreckage, self destruct whenever an enemy unit is visible (Do 0 damage, in nearly all scenarios means that walls turn into wreckage before they could ever get shot at) Gil-E renamed to Hunter, new ammo trail (Teamcolored!) Sniper tower now uses Hunter ammo trail. Damage 2000 (from 330) Riot Laser Tower ammo trail now team colored by secondary (was primary). Heavy Laser Tower ammo trail no longer uses secondary color, just primary. Planet smashes now do less damage in a smaller area. Halley cost is now 20000 (from 48000) Hunter now uses ammo system. Sniper tower now uses ammo system. Naval sped up across the board (Likely not enough). Strider cost is now 160 (was 150); speed is now 11 (from 10); damage is now 7 (from 13; but now uses two turrets so DPS is slightly higher than before); Range increased by 5 (to 65). Bumblebee vision reduced from 200 to 120. Teleporter can now be built on water. Naval is now teleportable (Don't do anything stupid with this and then complain about it; use common sense please!) Storages are now T2 and store more. Eco structures now increase storage slightly. Armored Metal Extractor cost increased from 750 to 1000 (Payoff time is 3 minutes 20 seconds). Changed firing SFX for Scamperer and YOLO. T1 factories no longer extend far out from their model (They don't cover mexes when they shouldn't) Sheller cost reduced to 600 (From 1500; this never got balanced evidently) Thumper cost reduced to 600 (From 1200) Leveler cost reduced to 550 (from 800) Sheller move speed reduced to 6 (from 10) Thumper damage per shot increased to 80, splash increased to 40. Air fabbers should now be using the correct death effect. Removed precision missile launcher. Anti-nuke added back in. Cost of anti-nuke missile increased to 5000. Light Laser Tower cost reduced to 150 (from 250) Crasher move speed reduced to 12 (from 14) Astreaus cost reduced to 300 (from 1000)

[ Statera Thread ]
Play in the first Statera tournament!
21st July 2014

The first Statera tournament (and first modded tournament in the history of PA) will be happening on August 16th at 19:00 UTC. It will (as the title would have you think) be running Statera, the premier flat balance mod which increases unit diversity and places a heavy emphasis on varied unit compositions.

[ Forum Post ] [ Statera Thread ]
Transparent Icons version 4.1
10th July 2014
  • new icon shader for different colors -> big thx @xedi
  • the new colorcode is: yellow/green = fabrication, white = intel and orbital, black = all surface units
  • new uniticons (all are redone and some new)
  • few changes to scaling
  • reworked T2 Symbols
[ forum ]
Statera Updated, 1st server mod working in new build!
3rd July 2014

Statera Updated :

Statera has been updated and is now working on the new build, becoming the first server mod to do so. Statera is notable for providing a balanced game with many possible strategies using many different units, adding many units, each with a different role and usage.

Comments? Questions? Suggestions? Post 'em in our thread!

[ Forum ]
Hotbuild2 Update + Warning!
27th June 2014

Hotbuild2 updated :

Warning for hotbuild2 users where hotbuild still works please export your settings before upgrading ! Cause you will have to import them to get it to work in new version. Reason : uber settings changes

For new users of hotbuild2 saving + hotbuild tab should work now

Team Colored Mods!
8th June 2014

Check out the newest mods to add your team color to your unit weapons.

  • Team Uber Cannon Color applies your color to your commander special attack.
  • [ Team Uber Cannon Color ]
  • Team Lathe Color applies your color to the fabrication spray.
  • [ Team Lathe Color ]
  • Team Build Color changes the unfinished building frame color to your team color.
  • [ Team Build Color ]
New mod: burntcustard's UI Tweaks
29th May 2014

Currently contains a modified build bar (no more empty boxes!) and extra sounds, click the forum link for more details.

[ forum ]
Galactic war mods
28th May 2014

Three Galactic War mods are now live:

  • The speed hotfix mod fixes incorrect stock cards, to work as intended
  • The deck mod replaces the stock deck with a custom one
  • [ Custom Deck ]
  • The loadout mod adds four new loadouts, already unlocked
  • [ New Loadouts ]

The galactic war is very moddable, most types of mod have the necessary files client side. It looks like we can do things like basic campaign mods, adding new factions etc. I look forward to seeing what we can come up with.

In Game Browser 2.0 Update, complete rewrite
26th May 2014

In Game Browser has been completely rewritten, see forum post for details

[ forum ]
Pixel Strategic Icons
25th May 2014

For the Galactic War update: icons in the style of Supreme Commander.

[ forum ]
New mod: Hide Uber Bar
19th May 2014

Hides the Uber bar (the bar at the bottom with a clock), and the button that toggles its display during a live game.

[ forum ]
Metal Planet Background Mod
16 May 2014

Metal Planet Background Mod is a new mod which changes the main menu background to the promotional metal planet art.

[ forum ]
Tropical Jungle Planet Icon
16 May 2014

Tropical Jungle Planet Icon is a new mod which changes the icon for the Tropical planet to another icon which better suits it.

[ forum ]
Alpha Energy Plant
15 May 2014

Alpha Energy Plant is a new mod which changes the model for the Energy Plant to a model from the Alpha, which is closer in appearance to the Kickstarter PGen.

[ forum ]
Transparent Strategic Icons Update
15 May 2014

Another small fix, fixing the icons of the Grenadier and Gil-E.

[ forum ]
Transparent Strategic Icons Fix
14th May 2014

Small Fix to Transparent Strategic Icons to be able to use it in latest build without issues.

[ forum ]
Mod Rebuilt: Commander HUD
11th May 2014

The old Commander Health Display mod has been updated with lots of great changes and renamed to Commander HUD. It now works great in build 64498 and has a improved UI. More information and upcoming changes are available on the forum thread below.

[ forum ]
New mod: Tiny Poles
28th April 2014

Reduces the pole indicators to 1/4 size, so you can see more of the action underneath.

[ forum ]
Mods Updated: Custom Unit Names & Stargate Unit Names
27th April 2014

Custom Unit Names now supports Raevn's Blueprint Info Framework. As a result your custom unit names as well as the names from the Stargate Unit Names mod will now show up in the Unit Database mod!

[ forum ]
New mod: Team Notes
23th April 2014

New mod has been added that helps coordinate information in team games. This preversion starts with modest functionality of categorising planets according to amount of enemies detected. Version 0.2.0 adds categoring planets according to planetary development. Anyone interested in influencing the design should go to the forum thread.

[ forum ]
Mod Updated: System Sharing
18th April 2014

eXodus eSports now has their own server on System Sharing. I have also decided to just require the Enhanced System Preview mod, because you really should be using that anyway and this also fixes a minor visual bug.

[ forum ]
Transparent Strategic Icons Fix
14th May 2014

Small Fix to Transparent Strategic Icons to be able to use it in latest build without issues.

[ forum ]
Mod Rebuilt: Commander HUD
11th May 2014

The old Commander Health Display mod has been updated with lots of great changes and renamed to Commander HUD. It now works great in build 64498 and has a improved UI. More information and upcoming changes are available on the forum thread below.

[ forum ]
New mod: Tiny Poles
28th April 2014

Reduces the pole indicators to 1/4 size, so you can see more of the action underneath.

[ forum ]
Mods Updated: Custom Unit Names & Stargate Unit Names
27th April 2014

Custom Unit Names now supports Raevn's Blueprint Info Framework. As a result your custom unit names as well as the names from the Stargate Unit Names mod will now show up in the Unit Database mod!

[ forum ]
New mod: Team Notes
23th April 2014

New mod has been added that helps coordinate information in team games. This preversion starts with modest functionality of categorising planets according to amount of enemies detected. Version 0.2.0 adds categoring planets according to planetary development. Anyone interested in influencing the design should go to the forum thread.

[ forum ]
Mod Updated: System Sharing
18th April 2014

eXodus eSports now has their own server on System Sharing. I have also decided to just require the Enhanced System Preview mod, because you really should be using that anyway and this also fixes a minor visual bug.

[ forum ]
New mod: Stargate Unit Names
10th April 2014

Ever wanted to command legions of Jaffa warriors, swarms of Abrams tanks, or fleets of X-302s? Well now you can with the Stargate Unit Names mod! This mod adds adds Stargate SG-1 unit names to your custom unit names list. (It requires the Custom Unit Names mod.) Download it today!​

[ forum ]
Mod updated: Custom Unit Names
10th April 2014

The Custom Unit Names has been updated to improve the internal code. As a result it now displays custom unit names on both the build bar pop ups and the hover over unit pop ups!

[ forum ]
New mod: Did You Know?
31st March 2014

WIP version of a mod which supplies you with little tidbits of information (facts, tips and definitions). Currently on the main menu with a rough UI. Click 'did you know?' to load another tip.

[ forum ]
New Mod: Ant Name Bug Fix
29th March 2014

Puts a stop to Scathis's tank naming rampage and permanently sets the name to simply "Ant". Download it now!

[ forum ]
Mod updated: Show Offline 1.1
27th March 2014

Don't bother showing online status. Only show when a player is offline.

[ forum ]
New Mod: Show Offline 1.0
27th March 2014

Show the on/off-line status of your fellow players.

[ forum ]
Mod Updated: Transparent Icons
26st March 2014

Icons updated :

  • bomb bots
  • pelican
  • land mines
  • reworked orbital

and a lot of changes to existing icons to force more contrast (@Quitch )
adjustments to icon scaling and many many more ..

[ forum ]
Mod Updated: Notes 1.3.2
25st March 2014

Icons were broken though the mod itself still worked. Also fixed some ugliness in the Game Over screen when using PA Stats.

[ forum ]
PA Stats has a new server
23rd March 2014

PA Stats now has a much much (MUCH) better server, sponsored by http://www.goscripting.com Thanks for that! Note that you should update the mod to fully use the new server. Apart from that nothing should change. You may see the URL http://ns393951.ip-176-31-115.eu/ when opening pastats.com for a while, don't worry about that.

[ GOScripting.nl ] [ PA Stats ]
Mode Updated: In Game Browser 1.3
22st March 2014

Added better looking live game button, added better modding framework support

[ forum ]
New mod: Strategic build Icons
22nd March 2014

This is a simple mod, it overlays the strategic icons over the build icons

[ forum ]
Mode Updated: In Game Browser 1.2
21st March 2014

Converted mod to new file system, added browser button in new lobby, added better live_game button

[ forum ]
New mod: Efficiency Box Fix
21st March 2014

burntcustard is continuing to fix tiny parts of the game. This time, it's the ugly new efficiency box (inbetween metal and energy bars), which has been styled to match it's economy bar neighbours.

[ forum ]
Mod Updated: ProfilePic+
16th March 2014

ProfilePic+ now has a settings option that auto-configures the image to display your PA Stats Ladder pic.

[ forum ]
Update: Auto Factory v1.6
16th March 2014

A few new settings to customise visibility and initial state, for spectators and players:

  • New option in settings menu to have auto-build enabled by default
  • New option in settings menu to turn live_game UI on/off
  • Hide live_game UI when in spectator mode
  • Instead of saying 'Enable Automated Build', the button now says 'Enable Auto-Build', to take up less space

Any problems, bug me on the forum.

[ forum ]
In Game Browser V1.1(Now Working!)
11th March 2014

The In Game Browser mod now works. Now the browser code will get injected into the game correctly.

[ forum ]
Mod updated: Players In Server Browser
9th March 2014

Now features a button to show all of the players in all of the games.

[ forum ]
Mod updated: Notes
8th March 2014

The mod to keep notes on players is now fully compatible with the gamma patch again.

[ forum ]
New mod: Players In Server Browser
8th March 2014

Show who is in the lobby from the server browser. No need to join the lobby to see who is in it anymore.

[ forum ]
Mod updated: Show Secondary Colour
8th March 2014

Show Secondary Colour has been updated and includes some funky styles - check the UI options!

Uber removed the ability to change secondary colour in Gamma v.62519, so I added it back in with Show Secondary Colour v1.3!

[ forum ]
New mod: Live Economy Graphs
7th March 2014

This mod shows nice live graphs of your economy energy and metal income/expense. Enable this mod to see your economy in it's true color!

[ forum ]
Mod updated: Favourite Colour
6th March 2014

The favourite colour mod now supports secondary colours again. The default lobby is not capable of showing them, but the mod does select them. I highly recommended to also install the mod "Show Secondary Colour" by burntcustard as well. Also, if you manually pick your colour, the Favourite Colour mod won't try to overrule you anymore.

[ forum ]
Mod updated: Profile Pic Fixer
6th March 2014

Meet ProfilePic+, the all new profile pic mod that truly improves your main menu! This new version is fully gamma compatible and lets you add a profile picture, a tracking/sig picture, and custom HTML snippets to the main menu. All options are now listed in the settings menu.

[ forum ]
Mod updated: Show Secondary Colour
5th March 2014

Show Secondary Colour is now compatible with Gamma 62318. Right clicking on the colour selector now changes secondary colour again (thanks Uber!)

[ forum ]
New Mod: Lobby Renamer
4th March 2014

Change the lobby name that shows up in the server browser!

[ forum ]
Mod updated: Custom Unit Names
2nd March 2014

Custom Unit Names is now compatible with gamma. A few settings UI elements many be slightly out of place though until the settings framework is updated.

[ forum ]
In Game Browser mod added
2nd March 2014

In Game Browser mod added. This mod allows you to have an in game browser to watch twitch or look at guides, anywhere in the game.

[ forum ]
Mod updated Favourite colour
2nd March 2014

Favourite Colour has been updated to v1.3. This makes it compatible with build 62165. (And that build only!)

[ forum ]